Updated Jun 30, 2025
Pirate Adventures Challenge Kit crafts, games, and recipes for your participants. If your activity requires any supplementals or you're looking for some extra activities to do, download this PDF to access them.
Before you start, make sure you have a tin can and a chunk of wood that you can place inside the can. It has to be roughly the same size as the can. The wood insert is used so the can doesn’t bend when you make the nail holes.
Pirate punch serves 24.
A pirate treasure hunt can be done with small or large groups, inside or outside. Clues to the treasure can be written, drawn, or photographed. Cardboard puzzle shapes are a good idea because the clue is more durable than paper, and although each clue is a single piece, when the kids put them together, a treasure map emerges on the other side. Clues can be simple or complex depending on the ages of your pirates. Of course, the final clue leads to a treasure chest full of goodies.
Command | Action |
Quarterdeck |
Run to a wall/line on the left side of the arena. |
Rigging | The system of ropes, wires and chains used to support and operate the masts, sails, booms, and yards of a ship. |
Main Deck |
Run back and forth from the original line in front of the Leader. |
Man the Lifeboats |
Find a partner, sit on the floor facing each other, holding hands and rocking backwards and forwards, “rowing” the boat. |
Scrub the Decks |
Kids crouch down and pretend to clean the floor with their hands. |
Climb the Rigging |
Kids pretend to climb a rope ladder. |
Captain's Coming |
Kids do their Guiding salute and shout out, “Aye, Aye, Captain!” |
Man Over Board |
The kids have to put a hand over their eyes as if shading them from the sun and look around for their overboard sailor. |
Walk the Plank |
Kids have to walk in a straight line, one foot in front of the other, with arms outstretched for balance. After five steps, they have to “fall” off the plank, holding their nose as if preparing to go underwater. |
Cannon Ball Crossover |
Leader points, and the kids have to duck, jump, and dodge out of the line of fire. |
Fire the Cannon |
Kids get into pairs and pretend to light the cannon, shout “boom!” and jump in the air. |
Hit the Deck |
Everyone lies down on their stomachs as quickly as possible. |
Crow's Nest |
The kids peer into the distance and shout, “Land ahoy!" |
Rats on Board |
Everyone sits on the floor, hugging their knees, whilst their feet are raised off the floor. |
Cannon Fire |
The children crouch and cover their heads for “protection.” They are not able to get up until “All clear” is called. Anyone who gets up or moves before the ‘all clear’ is out. |
Port |
Run to the left-hand side of the playing area. |
Starboard |
Run to the right-hand side of the playing area. |
Bow |
Run to the front of the playing area. |
Stern |
Run to the back of the playing area. |
Sharks |
Get back on the ship (reform line). |
Mutiny |
Find a partner and sword fight. |
Stormy Weather |
Rock from side to side, looking sick. |
Put your mind to the test and see if you can match the cards!
Note: Build a card deck using the pictures on the next page. There have to be two cards for each character.
Once you have finished this challenge kit, use code ECK011 for 20% off the Pirate Adventures badge!
As a third-generation Scouter, Pauline is a writer passionate about giving back to the Guiding and Scouting programs. She grew up making beaver buggies with the boys, selling popcorn as a Cub and practicing outdoor skills with the Scouts. Instead of moving on to Ventures, she became an assistant leader for Cubs, also known as a Kim. Pauline is proud to pass on her Scouting knowledge to an international audience.