Updated Mar 18, 2023
If you are looking for a compact, printer friendly version of this camp plan just click the link below:
|Outstanding||[O]||(5 Tokens)||Poor||[P]||(2 Tokens)|
|Exceeds Expectations||[E]||(4 Tokens)||Dreadful||[D]||(1 Tokens)|
|Acceptable||[A]||(3 Tokens)||Troll||[T]||(0 Tokens)|
6:00 p.m. Arrival at Platform 9¾, Hogwarts Camp opening, Sorting Hat, set up tents/tables, equip the lats…
7:30 Hogwarts Camp Rules: Challenge Booklets, etc.
8:00 Challenge: __________________
8:30 Challenge: __________________
9:00 Challenge: Night Eyes/Snipe Hunt/Astronomy
11:00 Lights out! Hit the Sack!
7:30 a.m. Rise and shine! (Bed roll, tidy tent, etc.)
8:30 Latrine duties
9:00 Challenge: __________________
10:00 Challenge: Muggle Quidditch?
11:00 Challenge: __________________
12:00 noon Lunch
1:00 p.m. Challenge: __________________
2:00 Challenge: Muggle Quidditch?
3:00 Challenge: __________________
4:00 Challenge: __________________
6:30 Challenge: __________________
7:00 Challenge: __________________
9:00 Challenge: Night Eyes/Snipe Hunt/Astronomy
11:00 Lights Out! G’Nite!
7:30 a.m. Up and at ‘em!
9:00 Pack up & strike tents/Lat duties
10:30 Guides’ Own: Hogwart’s Report Cards, Graduation, etc.
Co-Headmistresses: Comet, Fuzzy, and Earth
(Order of Merlin, First Class, International Federation of Wizards)
We are pleased to inform you that you have been accepted to the 2015 Wizard & Witches Camp. Please note that you will not need any spell books or wizard equipment at this time but you must have all camping items on your kit list.
Term begins May 29th, at 6:00 p.m. Upon arrival please report to the Camp Building. We have already been informed of your interest and acceptance of our offer via Muggle post. Please ensure that you have your ticket for Platform 93/4 with you.
Please travel by car amongst the Muggles and dress in Muggle clothing.
Professor and Co-Headmistress
Hogwarts, Hogwarts, Hoggy Warty Hogwarts,
Teach us something please,
Whether we be old and bald,
Or young with scabby knees,
Our heads could do with filling,
With some interesting stuff,
For now they're bare and full of air,
Dead flies and bits of fluff,
So teach us things worth knowing,
Bring back what we've forgot,
Just do your best, we'll do the rest,
And learn until our brains all rot.
Challenge: Create 1 or 2 extra verses for this song!! Follow the rhyming pattern (ABAB or Alternate Rhyme).
Oh, you may not think I'm pretty, but don't judge on what you see,
I'll eat myself if you can find a smarter hat than me.
You can keep your bowlers black, your top hats sleek and tall,
For I'm the Hogwarts Sorting Hat and I can cap them all.
You might belong in Gryffindor, where dwell the brave of heart,
Their daring, nerve, and chivalry set Gryffindors apart.
You might belong in Hufflepuff where they are just and loyal,
Those patient Hufflepuffs are true and unafraid of toil.
Or yet in wise old Ravenclaw if you've a ready mind,
Where those of wit and learning will always find their kind;
Or perhaps in Slytherin you'll make your true friends,
Those cunning folk use any means to achieve their ends.
So put me on! Don't be afraid!
And don't get in a flap!
You're in safe hands (though I have none)
For I'm a Thinking Cap!
Determine the Character, Heart + Social numbers for a family member or friend.
Research and tell the story/legend about one of the stars/constellations listed.
Review the Book of Spells provided. Make a list of your 5 favourite spells and explain why and how you would use them.
Using the field guides, can you locate a “dangerous” plant? Take a photo, DO NOT handle this plant. Why is this plant dangerous?
List some of the magic tricks or illusions that you have seen performed. Categorize these tricks into the “categories of effects”.
Together with Rangers, Guides and Guiders, learn the rules for play and participate in a Muggle Quidditch match.
Play a game of Muggle Chess with a Guider. Practice with each other prior to challenging a Guider to a game.
Create a new jellybean flavour. Name it and list possible ingredients.
Snipe Hunt (Magical Creatures):
Devise a challenge of your choice related to the Snipe Hunt. It may be to observe only, to capture a snipe alone or as a team, to take the photos, etc.
Spell your name below using the Runic Alphabet:
Transfigure the Play-Doh into the item written on the ballot selected from the Spell Book! Have the Guiders determine what it is! (Guiders to make a list of ballot items related to the camp, the props, or any of their own names)
Arithmancy (more commonly known today as numerology) is the study of the magical properties of numbers. The term is derived from two Greek words – arithmos (meaning number) and manteia (meaning divination). It is an ancient system of fortune-telling based on names and numbers. For over 2000 years, people have used arithmancy to analyze their strengths and weaknesses, overcome obstacles, and predict the future.
Numbers are assigned to letters of the alphabet and used to predict the strengths and weaknesses in a person.
The character number is determined when both vowels and consonants are used. (Indicates the general personality type of the individual)
The heart number is determined by adding together only the vowels in a name. (Represents the individual's inner life and can indicate desires and fears hidden from others)
The social number is calculated by using only consonants in a name. (Represents the outer personality, the face an individual shows to the outside world)
Challenge: Determine your own character, heart and social numbers using the template provided. Do you agree or disagree with your findings?
My Name: __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
Numbers: _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ + _ = ___
Reduce to one digit only: _____________
My Character Number is: __________ (all numbers)
My Heart Number is: _____________ (numbers corresponding to vowels only)
My Social Number is: _____________ (numbers corresponding to consonants only)
Many characters in the Harry Potter stories/movies are named after real stars and constellations visible to us in the night sky.
Mark these as a Star or a Constellation. If a Star, which constellation is it in?
|1. Sirius||â–¡ Star||â–¡ Constellation||__________________________|
|2. Cassiopeia||â–¡ Star||â–¡ Constellation||__________________________|
||â–¡ Star||â–¡ Constellation||__________________________|
|4. Scorpius||â–¡ Star||â–¡ Constellation||__________________________|
|5. Merope||â–¡ Star||â–¡ Constellation||__________________________|
|6. Bellatrix||â–¡ Star||â–¡ Constellation||__________________________|
|7. Pollux||â–¡ Star||â–¡ Constellation||__________________________|
|8. Orion||â–¡ Star||â–¡ Constellation||__________________________|
|9. Regulus||â–¡ Star||â–¡ Constellation||__________________________|
|10. Arcturus||â–¡ Star||â–¡ Constellation||__________________________|
|11. Alphard||â–¡ Star||â–¡ Constellation||__________________________|
|12. Cygnus||â–¡ Star||â–¡ Constellation||__________________________|
|13. Draco||â–¡ Star||â–¡ Constellation||__________________________|
Challenge: Using the Book of Spells as a resource, create your own unique spell! It must have a name, a purpose, and some significance to you!
The Book of Spells is designed to be printed double sided and folded to make a booklet. Please see the downloadable PDF link below:
Some of the plants studied in Hogwarts Herbology classes are semi-sentient and are essentially magical creatures. These can be quite dangerous. Other plants are magical versions of what Muggles would consider to be normal, everyday plants. Some plants are grown specifically for use in potions. At Hogwarts, the Potions Master cuts, slices, dries, crushes, and prepares the roots, leaves, or flowers.
Challenge: Using a field guide, identify 10 different wildflowers, grasses, ground covers and trees. You may photograph these for easier identification. List below:
Magic is called by many names. Some people refer to it as hocus pocus; some call it conjuring, wizardry, sorcery, legerdemain, and necromancy.
The earliest recorded magicians date back to Ancient Egypt, Ancient Rome and Ancient Greece. They were considered sorcerers, and were believed to have supernatural powers to be able to change the weather, prevent disease and illness, heal the sick, gain favor with the gods, and help win wars.
When Christianity became the dominant religion in the 4th century, magicians were outlawed.
By the 16th century, magicians began to perform as they do today. They did card tricks, made objects disappear, and performed mind reading.
The magician’s success lies in the ability to create an illusion that appears to be real, and to focus the audiences’ attention where they want it to be at a specific instant. Another name for a magician is “illusionist”.
Today, magic tricks and illusions are done by magicians who perform for huge audiences throughout the world. Some are spectacular! They can make airplanes disappear, levitate cars, and squeeze people into a tiny box. Some of the better known magicians today are: David Copperfield, Siegfried and Roy, Lance Burton, Doug Henning, David Blane, and Penn and Teller.
Categories of Effect:
Membership in professional magicians' organizations often requires a solemn commitment to the Magician's Oath never to reveal the secrets of magic to non-magicians.
"As a magician I promise never to reveal the secret of any illusion to a non-magician, unless that one swears to uphold the Magician's Oath in turn. I promise never to perform any illusion for any non-magician without first practicing the effect until I can perform it well enough to maintain the illusion of magic."
Challenge: Perform a magic trick or illusion.
Challenge: Together with Rangers, Guides and Guiders, learn the rules for play and participate in a Muggle Quidditch match.
Rules for play:
What do you know about the Muggle game called Chess? You may recall that in Wizard’s Chess the pieces move of their own accord when commanded by the player.
When a game piece is taken, it is removed by the attacking piece, often in a barbaric manner where the losing piece is smashed violently by the winning piece.
Muggle Chess is a less enchanted version of the game. The chessboard and chessmen are exactly like Wizard’s Chess except they do not animate. You have to physically arrange your pieces and removed the opponents defeated pieces. The purpose of chess is to capture the other player's King.
Chess Pieces and Their Meanings:
Pieces cannot move through other pieces (though the knight can jump over other pieces), and can never move onto a square with one of their own pieces. However, they can be moved to take the place of an opponent's piece which is then captured.
Pieces are generally moved into positions where they can capture other pieces (by landing on their square and then replacing them), defend their own pieces in case of capture, or control important squares in the game.
Challenge: Play a game of Muggle Chess with one of the Guiders. Explain what you already know about the game or what you have learned from the info above.
The definition of a potion is “a liquid with healing, magical, or poisonous properties”.
Alchemy, chemistry, medicine and even flavourings are all based on potions of one kind or another.
Bertie Bott’s Every Flavour Jellybeans are one of the most popular sweets in the wizarding world. They are the same as Muggle jellybeans, except the range encompasses every flavour imaginable. There is no way of telling for sure what flavour any given bean is without tasting it, but you might guess by the colour.
The inventor of Bertie Bott's Every Flavour Beans was Bertie Bott, who created them in mid-20th century by mistake. He was planning on making tasty sweets from food, but accidentally made one that tasted like a dirty sock. He immediately recognized the sales potential of "a risk with every mouthful!"
There are ordinary flavours like chocolate, peppermint, marshmallow and tutti-frutti, but also less appetizing ones like spinach, liver, and black pepper. There are also flavours that are not actual foods like grass, soap, earwax, paper and bogeys.
Challenge: Identify the flavours of the jellybeans in the potion vials.
Snipe hunting is an old camping tradition. Snipe are a small upland game bird, very gentle and harmless.
Challenge: Participate in a Snipe Hunt.
Runes are an ancient form of oracle used by those seeking advice. Runes have a long history, dating back to ancient use by Germanic and Nordic tribes, and are still widely used in today’s society.
The word ‘rune’ means mystery, whisper or secret and it’s a form of divination or oracle reading system that’s used to help gain insight into situations or questions.
Runes can be made of different materials: wood, stone, pebbles, crystals, bone or even metal. Each rune has a symbol from the runic alphabet on it.
There are various different types of runic alphabets used. One of the oldest is the Germanic runic alphabet known as ‘Elder Futhark’ which contains 24 runes.
As well as each rune symbol being a letter of the alphabet, they also have symbolic meanings. Although many of these date back to traditional meanings, the intention behind the symbols still has relevance today.
There's nothing magical about the rune-stones, they just connect you to your intuitive process in your "inner self." They are not about seeing the future or getting definitive answers. They are about looking for possible causes and effects and seeing potential outcomes!
ONE RUNE METHOD: Simply clear your mind, concentrate on a question and pull one rune. Consult the meaning of this rune and see how it applies to you. You can also use the one rune to answer a "yes or no" question. Upright, the answer is yes; reversed the answer is no. Runes with no reverse are considered upright.
THREE RUNE METHOD: Concentrate on your situation (or question) and draw three runes. Place them in front of you. Like the one rune method, this can be used to answer a "yes or no" question. Place all the runes face up. If the runes are predominantly upright, the answer is yes. If the runes are mostly reversed, the answer is no.
Another way to use the three rune method is to turn over one rune at a time and:
Read the third rune as OUTCOME (if you follow the advice of the 2nd rune).
Challenge: Request a Rune reading from Comet.
Transfigure the Play-Doh into the item written on the ballot selected. Have the Guiders determine what it is! (Guiders to make a list of ballot items related to the camp, the props, or any of their own names.)
It's the best-kept secret in the Muggle world: What is the mysterious recipe for Butterbeer?
Butterbeer has actually existed for more than 400 years, dating as far back as "The Good Huswifes Handmaide for the Kitchin” recipe book in England.
Adapted from ‘The Good Huswifes Handmaide for the Kitchin’ (1588)
In the Harry Potter World, Butterbeer is sold in Hogsmeade at The Three Broomsticks and The Hog’s Head. It is served cold in bottles and hot in foaming tankards. Customers are charged two “sickles” (£0.60 or $1.20)
When Universal Studios built the Wizarding World of Harry Potter theme park in Orlando, Florida, they decided Butterbeer would be offered as a beverage and that the recipe would be a closely guarded secret.
Without the official recipe, Muggles are casting their own spells to produce a tasty Butterbeer! The unofficial mixtures range from simple, like taking root beer or cream soda and throwing some marshmallow fluff on top, to chemically complex, like mixing sodas and making cream from scratch.
Yield: 2 servings
If you are looking for a compact, printer friendly version of this camp plan just click the link below:
Kathryn has been in Guiding for more than 35 years in Cornwall, Ontario, and currently works with the 17th Cornwall Sparks, Brownies, Guides, Pathfinders, and Rangers. The girls she leads enjoy most of the current Guiding programming themes, but especially love to collect and trade badges, crests and patches within Canada and around the world!